THE HUNTED

Survive the Cold. Trust the Dog. Fear the Forest.

After the crash, you and Kodiak are stranded in an Alaskan wilderness where warmth is a resource, wounds turn into infection, and something massive follows your tracks just beyond the firelight.

Browser Survival Wounds & Infection Man + Dog vs. Predator

Story

The Hunted is a narrative-driven survival game built around a simple truth: you don’t “win” the wilderness — you negotiate with it. Every action advances time. Every hour changes the weather, your condition, Kodiak’s loyalty, and the distance between you and the thing hunting you.

Warmth & Fire

Fire isn’t comfort — it’s a countdown. Keep it fed or the cold starts stripping focus, strength, and judgment.

Wounds & Illness

A cut becomes bleeding. Bleeding becomes infection. Infection becomes fever. Healing is scarce and never perfect.

Kodiak

Kodiak scouts, guards, and fights — but he can be hurt. Protect him and he’ll warn you before it’s too late.

The crash should’ve killed you. It didn’t. You wake in gray daylight, face-down in snow, lungs full of ice. The air tastes like metal. Somewhere deeper in the valley, something still burns — a thin column of smoke rising into a sky that doesn’t care.

Distant smoke over the forest
Somewhere out there: wreckage… heat… answers.
A deer in the snowy woods
Life is still here — but it moves quietly, like it knows better.

Kodiak finds you first. A shape in the white, breath steaming, ears up — not afraid, not friendly. Just present. He watches you try to stand. Watches you fail. Then he steps closer, cautious, as if you’re something wounded that might bite. When he finally lets you touch him, it feels like the world gives you one small mercy.

By evening, the wind changes. The forest changes with it. It’s subtle at first — birds gone silent, branches no longer shifting with the breeze, that sensation of being observed without seeing eyes. You think it’s paranoia. Then you find the tracks. Too wide. Too deep. Circling the camp like it’s learning you.

Kodiak by the fire in the snow
The fire buys you hours. Kodiak buys you seconds.
Frozen river with broken ice sheets
The valley is a maze — and every path costs warmth.

The wilderness turns into a ledger. Every choice is a trade: wood for warmth, warmth for time, time for risk. You hunt because hunger will kill you slowly. You scavenge because you need tools to make better tools. You rest because exhaustion makes mistakes for you — the kind you don’t get to undo.

And then there’s the bear. Not a bear the way people talk about bears — not hunger, not rage. This one doesn’t bluff. It doesn’t charge. It waits, just beyond the reach of your firelight, like it understands the math of cold. Like it knows the weather is on its side.

You will survive by staying small. Staying quiet. Staying ready. Because in this forest, you don’t need to outrun the predator. You need to outlast the night.

News

Prototype Updates

Landing page + core loop stabilization: action timing, UI refresh, and inventory interactions.

Next Up

Injury/infection triggers, bear confrontation action, and item buffs (axe/knife/bow/spear).

Support

Found a bug or something feels off? Support helps us tighten balance and keep the game believable.

Report a Bug

Include what you clicked, what you expected, and what happened (screenshots help a lot).

Email Support